Here is what I was thinking in July 2005. Don't laugh! I'm sure I had more thoughts than some. Take a look at my thoughts, and Email me your comments!
Friday, July 1, 2005:
Lemmy's Thought: You can't lose without
first being in position to win.
Comments: Trollish
Beastfighter: Actually, you are not going to win all the time, and
you still might lose, but you will probably do a good job that deserves
credit, and that is definitely not a loss for self-esteem. Paperlemmy:
Wait, what? You have to be in position to win, in order to win?! Or you
have to try to win to lose? Or... AHHH! I'm confusing myself!!!
Saturday, July 2, 2005:
Lemmy's Thought: A great villain needs
a great hero.
Comments: Trollish
Beastfighter: Talking about villains and heroes, it can all be perspective.
For example, the society I am around sometimes looks so corrupt that the
terrorists are starting to sound innocent. Maybe at the beginning, a villain
needs an innocent hero as part of their nefarious plan as material to spy
on or as intimidating slaughter. The only times your dad needed the plumber
was when the plumbing went wrong or when Smithy attacked, but he usually
would find him an interference, not a resource for his plan. Jeffrey:
In the immortal words of my dear friend, John, what is the definition of
a hero and a villain? Paperlemmy:
Well, duh! Just look at Bowser! He'd be nowhere without Mario! No offense
to you Koopalings. Samuel
Mcle 23458: Well, I guess that explains why it usually takes about
30 great heroes to defeat me. supercomputer276:
I can believe that. I'm the leader of the most evil organization since
Bowser's first kidnapping, and I'm stopped by a Yoshi-Koopa hybrid. (You
read my story! It's true!)
Sunday, July 3, 2005:
Lemmy's Thought: If you want to scare
someone, simply lead them to believe that something scary will be coming.
Comments: Trollish
Beastfighter: Hm, sounds like Beldam. In addition, if you want to make
your threat scarier, make a precedence by making sure the scary thing happens.
Paperlemmy:
So if I want to scare someone like Hooktail, I just tell him 100 crickets
are coming? Right then.
Monday, July 4, 2005:
Lemmy's Thought: Jump too high and you'll
hit your head at the top.
Comments: Paperlemmy:
Someone should tell that to the Mario Bros! Espically Luigi, because he
jumps the highest! sky guy:
If you touch the top, either you are the biggest Holiwood star or you are
Iggy or Yoshi. Trollish Beastfighter:
Sounds like that comic Jumping Contest. So you must be saying "raise the
bar too high, you will fail." Very true. In fact, put too many jokes in
a story, you'll have none left to make another submission.
Tuesday, July 5, 2005:
Lemmy's Thought: Between two paths,
one is better. It may as well be yours.
Comments: Trollish
Beastfighter: Actually, neither path is better. It depends on how we
prepare for either path or if we modify our path to make it easier to travel.
Paperlemmy:
So the path I take is the best one? Unless it's a dangerous one, that is.
Wednesday, July 6, 2005:
Lemmy's Thought: If you're going to
be mediocre, then at least excell at doing it.
Comments: Paperlemmy:
Is that suppose to be a play on words? If it is, it's real funny! In any
case, it's true; always do your best, even if it is bad. Trollish
Beastfighter: Actually, the general message is "always try your best
no matter how good or bad you are at doing something".
Thursday, July 7, 2005:
Lemmy's Thought: Strategy is well and
good, but you can't strategize your way around a solid smack in the face.
Comments: Dasina-chan:
Heh, after reading mine and Haraku's Interview in the update, everyone
will see the truth in that. Trollish
Beastfighter: Well, all I can say about dating problems is to avoid
them by using your charisma so the only topic is affection, and I say charisma
is a type of strategy for talking. Still, I think there is strategy to
dealing with anything, even if it means "don't panic". Paperlemmy:
You're refering to Roy and Iggy, aren't you? Yeah, there is no strategy
to kicking someone's butt!
Friday, July 8, 2005:
Lemmy's Thought: Act too cute, and you
won't be taken seriously enough to be given a chance.
Comments: Dasina-chan:
Someone doesn't take me seriously while I am acting cute, I beat them senselessly
until they bleed. Trollish Beastfighter:
That sounds true. Acting too cute or, I guess, young is not good charisma
and you don't really sound self confident in those ways, so I guess then
no one can really have confidence in you if you act that way. Sometimes,
though, if you act cute, I guess some could interpret that as being friendly
and put more faith into you for that, but like you said, it shouldn't be
overdone. Paperlemmy: Does this
apply to Mario characters like Yoshi and Toad? supercomputer276:
Not in Bombette's case. She's cuter than anyone else, and I still let her
work in the field.
Saturday, July 9, 2005:
Lemmy's Thought: Happiness is a state
in which you would be sad if it weren't.
Comments: Trollish
Beastfighter: Likewise, you can't have happiness without misery. In
fact, there is no such thing as happiness. There is only relief from misery,
which is what we call happiness. Paperlemmy:
Yeah, sometimes I feel like to feel sad or mad when I am mad. I don't know
why, I just do.
Sunday, July 10, 2005:
Lemmy's Thought: When your strength
fails, that's when it's time to call on your muscle.
Comments: Dasina-chan:
My strength never fails, because my strength IS my muscles! (And my BEAUTIFUL
singing voice!) Bwahaha! I bet I could beat up Bowser and Roy in the same
battle, in less han a minute. Trollish
Beastfighter: Uh, I think more acurrately, when your mass against friction
doesn't stop something, use force to counteract. Remember, muscles are
our source of strength, or knowledge and a plan and possibly a machine
could work, so I guess if the machine failed, you do it yourself, but if
your strength fails, then your muscles at that point are useless.
Monday, July 11, 2005:
Lemmy's Thought: The last person you
can expect sympathy from is your own self. The stomach is especially vicious.
Comments: Trollish
Beastfighter: If you are alive, very true. If you are dead, you probably
get more sympathy than you wanted, especially if they preserve and bury
you underground, because there eventually won't be enough land available
for coffins, and that is what I call BAD FOR THE ENVIRONMENT if your atoms
don't go back to the soil where they belong. supercomputer276:
Well, who's the second-from-last?
Tuesday, July 12, 2005:
Lemmy's Thought: The result is blind
to the blunders made along the way.
Comments: Paperlemmy:
You mean like, you remember what you got right, but forget everything you
got wrong. That's what I do... A LOT! Trollish
Beastfighter: Uh, all I know is that the result is partly dependant
on the blunders made along the way. I guess what you are saying is that
because the result is blind, the events including blunders help it come
across. Dasina-chan: I
don't think that that's how I correctly answered every analogy on the WordMasters
Quiz and ended up geting 1st in the nation in fourth grade. The result
was MADE by no blunders. You can't be blind to something that doesn't exist.
Blind is when something IS there and you can't see it. supercomputer276:
I think that's the concept behind the Save Blocks in the Paper Mario games.
You mess up in battle and lose all your HP, and you still get to try again
until the result is the next save after the battle.
Wednesday, July 13, 2005:
Lemmy's Thought: Reality depends on
belief, at least for most practical purposes.
Comments: Trollish
Beastfighter: What happened when Christianity discovered dinosaur bones?
They didn't belong in the reality seen in the Bible. They agreed with the
scientists to say DAD or G-thing put the world in a series of catastrophe
phases with the dinosaurs dying that way. So what about evolution? The
dinosaurs were used as an argument againt it! As you can see, I think religion
that likes to stay rigid often conflicts with reality and science (which
is the only proven reality). The only reality that should ever come from
belief, in my opinion, is one's preference for how to live. Dasina-chan:
Well then... doesn't that relate to what Einstein said about imagination
being more important than knowledge? Jeffrey:
Too true, too true. But sometimes technology isn't advanced enough yet,
so then believe in the needed technology. Paperlemmy:
So, if you believe it's real, it is real? Well, I think, therefore I am,
and all that mumbo jumbo. supercomputer276:
I believe I am the ruler of the multiverse.
Thursday, July 14, 2005:
Lemmy's Thought: Choice is the antithesis
of equality.
Comments: Trollish
Beastfighter: Choice is what we think it should be. Equality is exactly
how something comes to be. Our choice is often the equality we come up
with about a problem. I think that choice is not really opposite of eqaulity,
but it is related and put out separately.
Friday, July 15, 2005:
Lemmy's Thought: The body adapts to
the world by making the world adapt to it.
Comments: Trollish
Beastfighter: The body also adapts to the world through evolution and
self management. What you are saying is true in the sense of making a home,
or in rarer cases of species, creating and using tools that adapt one by
making something easier to do. Bam:
That's true, but only for intelligent lifeforms such as Koopas and humans,
but for dogs or parrots (or whatever animal you like) then the animal must
change. Imagine some flock of parrots building a... um... building!
Saturday, July 16, 2005:
Lemmy's Thought: You will not get rich
off of patenting all the best thieving schemes.
Comments: Paperlemmy:
Pfffft! Tell that to Wario! He'll do anything for money! Trollish
Beastfighter: If you are saying crime doesn't pay, true, unless you
get away with it. However, I can't say that your family follows that rule.
Sunday, July 17, 2005:
Lemmy's Thought: A go-get-'em attitude
is not a positive attribute in a mortician.
Comments: None
Monday, July 18, 2005:
Lemmy's Thought: The most debilitating
laws are those ones we didn't make.
Comments: None
Tuesday, July 19, 2005:
Lemmy's Thought: The most obvious clues
are too often the ones overlooked.
Comments: Trollish
Beastfighter: Actually, I think the clues that are overlooked the most
are the ones you have to talk about, like trying to extract a lie out of
a suspect. I don't think listening for clues is necessarily going to reveal
something obvious, especially if you don't write it down. Obvious clues
are like blood. You can see that plainly and that won't be overlooked.
Right? Dark Knight: Yeah,
no one noticed my footprints on Iggy's head, and they were extremely large!
supercomputer276: Yeah, it happens
all the time in the mystery stories I've read and watched.
Wednesday, July 20, 2005:
Lemmy's Thought: If each of us spent
a little less time finding fault in others, we might catch our own mistakes
first.
Comments: Trollish
Beastfighter: Very true, very true. Beldam really needs to know that
since her mistake is simply blaming others! That is why Vivian is a good
guy, er, girl. The other situation that needs recognition is religious
intollerance. I studied history a bit. People really must learn to settle
their differences of opinion rather than finding fault in each others'!
And that goes for me and Morton's family too! However, in my opinion, when
a witness is truthfully blaming someone for a crime, there isn't any related
mistake that can be traced to the witness. All I am saying is that you
are right, but there is an exception. Dasina-chan:
Aw thanks, you just took all the fun out of being a girl.
Thursday, July 21, 2005:
Lemmy's Thought: The crucial step to
success is getting past that point where you need to focus.
Comments: Trollish
Beastfighter: Very true in all cases, but especially in my autism case,
when I too strongly focus on the wrong thing, or in my ADHD case, when
I can barely focus at all! Hey! This goes for everyone who is identified
like my alter ego! So pay attention to this!
Friday, July 22, 2005:
Lemmy's Thought: Life holds just enough
surprises to be worth repeating.
Comments: Dasina-chan:
Is that why 1-ups were invented? Trollish
Beastfighter: Very true when it is your first time playing a video
game. That is why they have extra lives. Life in reality can't be repeated.
More life can be created, but never can it be repeated. Bam:
True, but life is ALWAYS better than death (unless you plan to commit suicide).
Denny
W. Koopa: SURPRISE! SURPRISE! SURPRISE! SURPRISE! SURPRISE! SURPRISE!
SURPRISE! ... July 22, 2005: SURPRISE SURPRISE! K. I'm done. SURPRISE!
Paperlemmy:
Yeah, like playing Paper Mario for the first time ever! I love that game
so much! It's fun playing a game when you don't know what to expect! supercomputer276:
Instead of repeating, let's find a way to make it last forever! (Whoops.
Big Fun Fiction spoiler there.)
Saturday, July 23, 2005:
Lemmy's Thought: A break in the action
only sets the stage for more.
Comments: Trollish
Beastfighter: If the break is the planning or sneaking up on someone
and then if the action is when things are happening on both sides of some
sort of conflict, then yes, what you are saying is true. There is also
the case of someone who goes on a roller coaster for the first time and
then sometimes want to go on scarrier rides. However, some people after
seeing the action flee from it. Paperlemmy:
You mean, if we want to take a break from work and stop, that will only
start more? Ugh. Well, work builds character, after all. Jeffrey:
I'm sorry to say I disagree. In a rubbish video game, a break in the action
(e.g, a puzzle) only serves to lengthen
the time you will take to complete it, not to enhance the whole experience
and set the stage for more medicre gaming.
Sunday, July 24, 2005:
Lemmy's Thought: Eating without tasting
is like walking on a treadmill. You just don't get anywhere.
Comments: Dark
Knight: Since Mario just digs right in he must never get around a lot?
Now I am confused! Trollish Beastfighter:
If you are hooked up to an IV, then of course you aren't walking anywhere!
However, it is possible for people without a tongue to walk and eat. When
talking about progress, it depends what you are doing, such as working
on a school project, but being fed even if you can't taste it still makes
progress on keeping you alive longer. The only progress you don't make
without tasting is fulfilling your palette. Jeffrey:
Again, I disagree. You get energy from the food, which helps you to go
places. Also, what if it is something you don't like? Bam:
But how can you eat without tasting anyway? And besides, we need food to
survive, don't we? sky-guy:
If you take water glasses, it doesn't taste like anything. Or, if you eat
a popsicle, it will taste good. Some things have taste, and others do not,
so you can go somewhere or go anywhere. That's life.
Monday, July 25, 2005:
Lemmy's Thought: You can't win too many
times, but perhaps you can win just enough.
Comments: Paperlemmy:
Yes, as one man once said, winning isn't everything. Except when it comes
to video games, in which case, you MUST WIN!!!
Tuesday, July 26, 2005:
Lemmy's Thought: If admission is free,
leave your wallet at home.
Comments: Jeffrey:
But what about all the shops there? They could be selling Morton proof
earmuffs and, even better, gags. Bam:
But what If thers a souvenier shop? Or a restaurant? Or a... Well, you
get the idea! Paperlemmy: Nothing
in life is free, though. Trollish
Beastfighter: Nope. If the admission is free, the only thing you do
is take the opportunity. You NEVER leave your wallet behind because, as
from boy scouts, it is always good to be prepared for other things along
the way you want to pay for. supercomputer276:
What, so you can take it while I'm out? Wait, I don't have a wallet.
Wednesday, July 27, 2005:
Lemmy's Thought: The pieces can be made
to fit, but it might take more than a pair of scissors to do it.
Comments: Trollish
Beastfighter: In the puzzle of life, it takes many things- strength,
health, knowledge, will power, etc- in order to work on it. In my opinion,
the most important attribute is the will power to face the challenges.
Jeffrey:
Glue, too! K. K. Koopa: Do you
mean that you can finish a puzzle but you can't make it with just scissors?
Wow. Great words, but they confuse me.
Thursday, July 28, 2005:
Lemmy's Thought: Nothing is invaluable
but for our fleeting memories.
Comments: None
Friday, July 29, 2005:
Lemmy's Thought: For some, the unknown
is the most familiar thing of all.
Comments: Trollish
Beastfighter: True. One definitely familiar part of life is that the
unknown is often our purpose to live, and also the fact that we will never
know everything.
Saturday, July 30, 2005:
Lemmy's Thought: There is always one
who doesn't fit in, and that's what makes things interesting.
Comments: Paperlemmy:
That's why we've got Morton Jr! Bam:
True, but it's also a bad thing. Jeffrey:
Too true, too true. *laugh* Trollish
Beastfighter: When it comes to non-nerotypical ADHD and autistic people
that think differently, DUH! This goes
for everyone, however...
Sunday, July 31, 2005:
Lemmy's Thought: In the end, there is
no such thing as short, just varying degrees of long.
Comments: Jeffrey:
Yes, except you could reverse it, i.e, there is no such thing as long,
just varying degrees of short. Paperlemmy:
Only someone as short as you would say something like that! Just kidding!
You're cool, Lemmy!
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